“Techno(s)cene” transcends the spectacle of the Technocene by offering an immersive exploration of art and technology, echoing Guy Debord’s critique of modern society. In this VR artwork , participants engage in a dynamic dialogue with AI NPCs, solving puzzles and shaping narratives that challenge conventional boundaries. Through this interactive experience, viewers are prompted to reflect on the pervasive influence of technology in our lives, questioning the spectacle of hyperreality and the mediated nature of modern existence. By embracing Debord’s critique, “Techno(s)cene” encourages participants to critically examine the role of technology in shaping our perceptions and interactions, ultimately provoking deeper reflections on the human condition in the digital age.